![]() ![]() Initially i also thought that it could be easy to fix but now im not so sure because there is another "hack" indirectly related with this. but if someone is interested scroll back in the thread, probably i wrote an small wall of text trying to explain it I dont remember well the details of all this. In my oppinion the best description is "PlayStation 3 Controller" because is more genericĪs far i remember there is a gamepad.cfg in the official retroarch repository that shows that name (well, they have a lot, i was lurking them for curiosity sake and to try to understand how are mapped the buttons) ![]() but also because i dont like the message "sixaxis controller detected" that appears everytime we boot retroarch (because my controller is a dualshock3 not a sisaxix) I realized about this missing feature when i was trying to figure what was happing with the incorrect mapping of the button images in the ozone main menu. if you try to load a different gamepad.cfg (or you try to create your own customized) you are going to realize that are completly ignored The gamepad profiles (files named sixaxis.cfg etc.) are also "hardcoded" in the retroarch PS3 port. whoever decided that gave a preference to the western button mapping, so the default state of this option should be Ĭlick to expand.Initially i also thought that it could be easy to fix but now im not so sure because there is another "hack" indirectly related with this. In a default installation of the "retroarch community edition" we have the cross button mapped to "OK" and circle to "Back" so yeah. If at some point someone implements the required functions to get this info from xRegistry.sys (this way we know the user preferences in this mattter) we can change it automatically at the first boot.īut in the meantime, the way how is working the actual retroarch PS3 is placing us in the "western" boat, right ? I said this looks like a problem because i guess this option should be enabled by default, the description says: This one specifically, it seems to have the button mapped exactly like in the USRDIR\autoconfig\SixAxis Controller.cfg included in all the "Retroarch Community Edition" versions published so far Some of this config files could be interesting cfg file (because the button mapping is hardcoded ?) and this is why i was not having success when i was trying to replace the. I been taking a look at how the buttons are mapped in other controller profiles related with the PS3 and i dont see anything strange in them, this is why i think this is some kind of "hacky patch" that was applyed specifically to the retroarch PS3 port in the source code. if you change it to the buttons swaps (but the information text in main menu of ozone swaps too, and becomes incorrect again). Also, there is an option that seems to be related: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |