On the whole Anomaly 2 is quite fun, and very furious, but with your commander having to actually be in place to lay a field token, distract turrets to pointing the wrong way, pick up the necessary dropped tokens and also scouting to identify the best route through what possible clashes are coming up, I found myself sprinting madly from one section of the map to the other to perform the above tasks. Ordering these vehicles in sequence is one of the two main tactics you will need to master to reach the nirvana of the next world screen.Īnd here’s where my problems lie with this game the second tactic, the actions of Lieutenant Lynx. All the vehicles have two modes, one generally for short range high damage fire and one for more specific use. This game cannot be saved at will, but there are checkpoints that can be revisited to save the game which is a nice feature. Many routes are just dead ends, literally, and careful switching of junctions and convoy sequence is necessary. The graphic design is simple and effective, the route map is useful and quite good for strategising the best way through the field. This, along with the equivalent of Jamiroquai’s garage with a vehicle for every occasion, are the tools you use to work your way through the storyline version of single player. In addition to the repair fields you get a targeting indicator to ensure your men aim at the necessary turrets of a cluster, a distracter field which pull the turrets away from your chaps until it’s destroyed, and a very localised field that turns turrets off until they’re fired at, and all these field generators drop from dead turrets, so have to be collected.
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